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- The VideoScape program disk contains the Aegis/Sparta
- ShowANIM program. ShowANIM, which may be freely
- distributed, will play ANIM's created with any product that
- supports the ANIM format. PlayANIM may not be distributed.
-
- ShowANIM is designed so that you can create self-booting
- demo disks. It uses a single command line (CLI) argument.
- You can edit the startup-sequence in the s directory of a
- Workbench disk to automatically play an animation that you
- have created. This could be used for the startup of a program or
- disk-based magazine.
-
- Note: ANIM's created in VideoScape Version 1.10 will only
- run on ShowANIM version 4.0 (or greater). The current
- version of PlayANIM does not support these yet.
-
- ShowANIM provides the following options for playback:
-
- -L# - Non-continuous loop play, where # is the number of times
- to play. If you don't enter a number, the ANIM will run 1000
- times.
-
- -C# - Continuous loop play, where # is the number of times to
- play. If you don't enter a number, the ANIM will run 1000
- times.
-
- Note: Your ANIM must contain a two-frame overlap in order to
- run continuously. In other words, the first two frames must be
- the same as the last two frames. This applies even if the action
- depicted in the ANIM does not complete a cycle; otherwise,
- you'll see some clutter on the screen.
-
- +# - Timing between frames in jiffies, where # is the number of
- jiffies. A jiffy is 1/60 of a second; therefore, divide 60 by the
- number you entered to find out how many frames will play per
- second. For example, +6 is 10 frames per second and +2 is 30
- frames per second, which is a good rate for video work.
-
- To run ShowANIM:
-
- -At the CLI prompt, type ShowANIM, space, the desired
- option, and the filename. For example, if you wanted to run in a
- continous loop an ANIM named MyANIM, which was on a disk
- in df1:, you would enter:
-
- ShowANIM -C DF1:MyANIM.
-
- -Use CTRL-C to abort the ANIM.
-
-